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How to skyui
How to skyui










how to skyui

This means the UI requires very little changes to work with VR controllers. Instead of requiring the UI to deal with all sorts of new key codes, the game seems to mostly send though just the semantic meaning of the input events. There are a lot of different controllers out there, each with different layout and capabilities. The VR version of the game doesn't send the UI a whole lot of information regarding which keys are being pressed. It's also not known if this negatively impacts thumbstick users. This might make working with large quantity sliders more difficult. This makes using the trackpad for navigation much less finicky. The UI will ignore input events that arrive too quickly. The downside is not being able to get back to the top of a long list quickly. The upside is accidental category switches will not reset your place in a long items list. Category memoryĪll item list screen now remember your place in each of the categories. The number of controller vibrations indicates how many "up" events the game has registered. Hit "up" twice in quick succession to change the sort direction.įor trackpad users, trying using "slow swipe" and "fast swipe" to differentiate between these two actions. With the first item in the list selected (or nothing selected), hit "up" once to move the sorted column to the next one. This applies to any screen where you can see an inventory list.

how to skyui

Hit "left" again and the trade direction should toggle. In container and barter menu, keep hitting "left" until you've reached the first item on the category list (titled "All"). Included in this package is a VR compatible version of:












How to skyui