

The metal aesthetic is strong in Guilty Gear Xrd – SIGN-all of the tracks were composed by the series writer and character designer Daisuke Ishiwatari, who loves metal very much and is clearly having a good time. I love all of that, which is probably in part due to playing Guilty Gear X in 2003! Guilty Gear Xrd – SIGN is a new direction for the series-a restrained step back in the fighting design in the decade-long history of the meticulously iterated fighter, a massive step forward graphically not just for the series but computer animation in general, and a incomprehensible warp in all possible directions for its endearingly messy story. Guilty Gear can easily be recommended to people who love fighting games, people who love stories that make less sense the more you read them, and people who love character designs that are sincerely outrageous.

The fighting game community calls it God’s Gift gorgeously anime, ludicrously over the top, and lovingly designed, Guilty Gear Xrd – SIGN is extremely fucking metal and there’s still not any other game like it.
